Gaining Aerial Superiority In StarCraft 2
There is one game I’m looking forward to, more than any other. That game is StarCraft 2. The sequel to the best selling real-time strategy ever, and a game that has changed at least one world culture. (It’s also my favorite game of all time.)
I’ve been looking for an excuse to write about it, and tucked away in BlizzCast 8 is some Q&A with the game’s Lead Designer, Dustin Browder.
Browder was asked to give some insight into game mechanics, especially the current setup for air units and their role in the game.
“Well obviously each of the races behaves differently with how they use their air units,” said Browder. “The Zerg, obviously the mutalisk is still a powerful part of the Zerg air force and still used for a lot of fast raiding, a lot of sudden attacks from different directions to keep the enemy off balance and of course in mass in the end game you can obviously use mutalisks for mass air assaults.”
It’s good to see that the designers are keeping some of the traditional strategies alive, but it’ll be interesting to see how the new units counter. For instance, Browder talked about how a new Terran air unit differs from the Wraith in the original series. (more…)



